Calgary, AB, June 16, 2022. Lion Gaming Group is excited to announce the acquisition of MAMMOTH XR, a leading extended reality studio based in Calgary, AB.

“Lion Gaming Group is excited about adding the talented roster of players at MAMMOTH XR to our team,” said Duncan McIntyre, President & CEO of Lion Gaming Group. “Their culture and quality will shine through as we navigate the bleeding-edge of iGaming technology with new, innovative solutions built for the future of this industry.”

As the first extended reality content creators in Western Canada, MAMMOTH XR has spent the last half decade developing innovative and immersive virtual reality and augmented reality experiences for clients around the world in a number of industries from energy and agriculture to entertainment and education.

“MAMMOTH XR was built on our passion for technology and a belief that we can operate a company with a people first attitude. The partnership with Lion Gaming Group is a perfect fit for both entities that will help us all explore amazing technologies, build worlds that have never been seen and be a company that everyone has dreamt to work for,” says Matt Wright, MAMMOTH XR CXO & Founder.

As a company and team built on the forefront of technology in the XR space, it makes perfect sense for MAMMOTH to now join forces with Lion Gaming Group, an innovative leader bringing its own bleeding edge blockchain solutions to the iGaming industry.

“At MAMMOTH XR, our team has had the opportunity to be pioneers in a burgeoning industry and have the time of our lives doing it. Joining Lion Gaming Group is a chance to level up and continue creating state-of-the-art tech and culture,” says Shaun Crawford, Creative Captain at MAMMOTH XR.

About Lion Gaming Group

Lion Gaming Group Inc. is an iGaming platform provider developing blockchain-enabled technology for online casinos and sportsbooks around the world.

About MAMMOTH XR

Mammoth XR is an award winning virtual and augmented reality studio whose award-winning content has garnered them invites to forward-thinking post-secondary institutions, augmented world expos, and Facebook and Oculus (now Meta) to present on their work.